v1.1 - post 7DRL tweaks and UI improvements
Maneuver Ability » Devlog
This release features a few minor gameplay changes, but mostly focuses on UI improvements:
- The game can now be downloaded and played offline and the original 1.0 version has also been made available for download
- Mushrooms now grow on corpses
- Xenoliths spawn spread out across the map instead of clumped together
- Spiders are tagged as "amicable", meaning they won't attack other spiders (they already had this behavior, but now it's documented in game)
- Various fixes and changes to obscure interactions
- The map has a checkerboard pattern to make it easier to parse
- The message log shows messages from previous turns in a darker color
- The message log includes hints for examining enemies and for status conditions
- Minor changes to in game text to increase clarity
- Added turn count to UI
- Enemy HP has been moved to a more easily readable column on the left side of the enemy list
- Corpses are now mentioned by examine mode and linger in magma for a turn before disappearing
Edit: v1.1.1
- Tweaked how the Wasm module is loaded, which maybe made that happen a little faster when playing on itch.io?
- Reworked corpses falling in magma to make them display as burning corpses instead of charred corpses
Files
maneuver_ability_v1.1.1.zip 949 kB
May 15, 2022
maneuver_ability.zip Play in browser
May 15, 2022
Get Maneuver Ability
Maneuver Ability
A roguelike about manipulating enemies, created for 7DRL 2022
Status | In development |
Author | sportzer |
Genre | Strategy |
Tags | 2D, Seven Day Roguelike Challenge, ascii, Roguelike, Singleplayer, Turn-based, Turn-Based Combat |
Languages | English |
More posts
- v1.2 - now with more stuffFeb 21, 2023
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