Cyberphage
This game is not very complete. Not everything works.
Controls:
- Arrow keys: move
- r: rest (draw one discarded card)
- w: wait
- i: switch to inventory
- A-Z: toggle whether card is activated
- m: switch to message log
- Arrow keys: scroll log
- Space: switch from log or inventory back to controlling player
Combat is bump to attack, active cards will automatically trigger in applicable situations (at most one per action/reaction):
- Attack(N): when attacking, do N extra damage
- Kill(N): when attacking, do N extra damage if the damage would be fatal, target does not get a reaction to defend themselves
- Strike: attack for 1 damage when moving next to an enemy by moving directly towards them
- Push: when attacking, push an enemy backwards
- Dodge: when taking damage, dodge backwards to avoid the damage (discard this card)
- Defend(N): when taking at least N damage, reduce the damage by N (discard this card)
- Block: when taking damage, negate the damage (discard this card)
Status | Prototype |
Platforms | HTML5 |
Author | sportzer |
Made with | Rust |
Tags | ascii, Roguelike, Singleplayer, Turn-based |